![]() Render the View Layer in the viewport or run the final render. ![]() In the Blender Properties editor, switch to the View Layer tab.Įxpand the Override panel and choose the replacing material in the Material Override list. Usually, this is a diffuse light gray, clay-like material. To override materials for objects in a View Layer:Ĭreate or choose the basic material to be used as an override. PBR textures that come with all the map types needed to create photorealistic materials. Materials are overridden per View Layer, so you can set different override materials for different layers if necessary. Material override works both for viewport and final rendering, and results in much faster render times. In this case, you can replace (override) the materials in the scene with one simple material. It is a Shell Material and contains both the original V-Ray Material and the new Baked Material with the baked maps in it, as we specified in the earlier steps. Click on the Get Material icon to open the Material/Map Browser. This, for example, might be required if you want to preview and tune the lighting in the scene without being distracted by fancy textures and effects, or if you need to render a prototype of a model. Open the Material Editor (M) and choose an empty slot. When working on a scene, you might sometimes need to render objects with a plain-looking material, or do a clay render.
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